CSS
/*
Author : MrKraken edited by Brizi jaeger
*/
//private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
_shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
_robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
//_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (community.bistudio.com/wiki/addAction). Give it a try and post below
_action = [_this,2] call BIS_fnc_param;//Action name
if(side _robber != civilian) exitWith { hintSilent "Du kannst dieses Depot nicht ausrauben!" };
if(_robber distance _shop > 15) exitWith { hintSilent "Maximal 15 Meter entfernen!" };
if !(_kassa) then { _kassa = 1000; };
if (_rip) exitWith { hintSilent "Golddepot wird schon ausgeraubt!" };
if (vehicle player != _robber) exitWith { hintSilent "Raus aus dem Fahrzeug!" };
if !(alive _robber) exitWith {};
if (currentWeapon _robber == "") exitWith { hintSilent "Ich finde Pranks immer wieder schön..." };
if (_kassa == 0) exitWith { hintSilent "Heute gibt es hier nichts!" };
_rip = true;
_kassa = 200000 + round(random 100000);
_shop removeAction _action;
_shop switchMove "AmovPercMstpSsurWnonDnon";
_chance = random(100);
if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Verteidigen Sie es bevor die Gangster das Geld haben!")]] remoteExec ["life_fnc_broadcast",west]; };
if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Wir bitte Sie sich in einem Umkreis von 1 Kilometer zu entfernen ansonsten muss mit beschuss gerechnet werden. Wenn Sie Verteidigen, schreiben Sie einen Notruf an die Polizei! Ihre Altis Polizei")]] remoteExec ["life_fnc_broadcast",civilian]; };
_cops = (west countSide playableUnits);
if(_cops < 0) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hintSilent "Die Polizei hat alle einnahmen abgeholt!";};
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Raub gestartet! Bewege dich maximal 15 Meter weit weg! (1%1)...","%"];
_progress progressSetPosition 0.01;
_cP = 0.01;
if(_rip) then
{
while{true} do
{
[alarm_Kavala,"Ausrauben"] remoteExecCall ["life_fnc_say3D",-2];
uiSleep 6;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["Behalte eine Distanz von 15 Metern zum Tresor! (%1%2)...",round(_cP * 100),"%"];
_Pos = position player; // by ehno: get player pos
_marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
"Marker200" setMarkerColor "ColorRed";
"Marker200" setMarkerText "Sperrgebiet";
"Marker200" setMarkerType "mil_warning"; // "mil_warning"
"Marker200" setMarkerShape "ELLIPSE"; //create sperrgebiet by brizi
"Marker200" setMarkerSize [300, 300]; //create sperrgebiet by brizi
if(_cP >= 1) exitWith {};
if(_robber distance _shop > 15.5) exitWith { };
if!(alive _robber) exitWith {};
};
if!(alive _robber) exitWith { _rip = false; };
if(_robber distance _shop > 15.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hintSilent "Du warst zu weit weg vom Depot."; 5 cutText ["","PLAIN"]; _rip = false; };
5 cutText ["","PLAIN"];
titleText[format["Du hast $%1 gestohlen, jetzt hau ab die Polizei ist unterwegs!!",[_kassa] call life_fnc_numberText],"PLAIN"];
[_alarm_Kavala,"Ausrauben"] remoteExecCall ["life_fnc_say3D",-2];
uisleep _duration;
deleteMarker "Marker200"; // by ehno delete maker
deleteMarker "Marker200"; // by brizi delete sperrgebiet
life_cash = life_cash + _kassa;
[getPlayerUID _robber,name _robber,"23"] remoteExecCall ["life_fnc_wantedAdd",2];
_rip = false;
life_use_atm = false;
uiSleep (30 + random(180));
life_use_atm = true;
if!(alive _robber) exitWith {};
};
uiSleep 300;
_action = _shop addAction["Ausrauben",life_fnc_robfederal];
_shop switchMove "";
Alles anzeigen
Hab das mal versucht so einzufügen funktioniert auch aber denn Sound spielt es jedes mal doppelt ab und nicht so lange wie lange der Bankraub läuft jemand eine Idee was ich ändern kann?
Beigefügte dateien:
[alarm_Kavala,"Ausrauben"] remoteExecCall ["life_fnc_say3D",-2];
[_alarm_Kavala,"Ausrauben"] remoteExecCall ["life_fnc_say3D",-2];
uisleep _duration;