If the player logout (altf4 or kick battleeye) his character dies and lies on the ground. Player comes into game again and can loot the dead body.
All equipment after a relog remains on plays.
Sorry for my english.
Im install clear Altis Life 3.1.4.8
Wipe characters
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SlimRF -
2. August 2016 um 15:11 -
Geschlossen -
Erledigt
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If you disable looting, then they can't loot there own death bodys
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@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4
Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
C: fn_inventoryOpened.sqf
Alles anzeigen/* Author: Bryan "Tonic" Boardwine Description: For the mean time it blocks the player from opening another persons backpack */ private["_container","_unit"]; if(count _this == 1) exitWith {false}; _unit = _this select 0; _container = _this select 1; _isPack = getNumber(configFile >> "CfgVehicles" >> (typeOf _container) >> "isBackpack"); if(_isPack == 1) then { hint localize "STR_MISC_Backpack"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; if((typeOf _container) in ["Box_IND_Grenades_F","B_supplyCrate_F"]) exitWith { _house = nearestBuilding (getPosATL player); if(!(_house in life_vehicles) && {(_house getVariable ["locked",false])}) then { hint localize "STR_House_ContainerDeny"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; if(_container isKindOf "LandVehicle" OR _container isKindOf "Ship" OR _container isKindOf "Air") exitWith { if(!(_container in life_vehicles) && {(locked _container) == 2}) exitWith { hint localize "STR_MISC_VehInventory"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; //Allow alive players who've been knocked out to be looted, just not the dead ones if(_container isKindOf "Man" && !alive _container) exitWith { hint localize "STR_NOTF_NoLootingPerson"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; };
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@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4
Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
C: fn_inventoryOpened.sqf
Alles anzeigen/* Author: Bryan "Tonic" Boardwine Description: For the mean time it blocks the player from opening another persons backpack */ private["_container","_unit"]; if(count _this == 1) exitWith {false}; _unit = _this select 0; _container = _this select 1; _isPack = getNumber(configFile >> "CfgVehicles" >> (typeOf _container) >> "isBackpack"); if(_isPack == 1) then { hint localize "STR_MISC_Backpack"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; if((typeOf _container) in ["Box_IND_Grenades_F","B_supplyCrate_F"]) exitWith { _house = nearestBuilding (getPosATL player); if(!(_house in life_vehicles) && {(_house getVariable ["locked",false])}) then { hint localize "STR_House_ContainerDeny"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; if(_container isKindOf "LandVehicle" OR _container isKindOf "Ship" OR _container isKindOf "Air") exitWith { if(!(_container in life_vehicles) && {(locked _container) == 2}) exitWith { hint localize "STR_MISC_VehInventory"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; //Allow alive players who've been knocked out to be looted, just not the dead ones if(_container isKindOf "Man" && !alive _container) exitWith { hint localize "STR_NOTF_NoLootingPerson"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; };
Yes all OK!
If the player logout (altf4 or kick battleeye) NOT dead! his character dupe!
I have a clear Altis Life 3.1.4.8 -
@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4
Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
Oh hoppla...vertan xD Sry^^