Moin Moin liebe Community, und zwar hab ich ein paar Auto, gemodded (für mich) und entwickel grade ein Amerikanischen Feuerwehr Truck, das Problem ist seit dem Arma 3 Update funktioniert das Blaulicht nicht mehr heißt ich will die Lightbar über die UserAction einschalten aber folgender Fehler tritt auf die einzelnen Lampen gehen zwar an aber ein Blinkmuster gibt es nicht sie sind dauerhaft an und man kann sie über die UserAction auch nicht mehr ausschalten ich hoffe ihr könnt mir helfen und wisst eventuell was da schon wieder bei A3 los ist.
Relevanter teil des RPT's:
Code: Client RPT
10:10:09 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
10:10:10 Starting mission:
10:10:10 Mission file: Enoch_intro1
10:10:10 Mission world: Enoch
10:10:10 Mission directory: a3\Missions_F_Contact\Scenes\Enoch_intro1.Enoch\
10:10:10 a3\data_f\blesk1.p3d: No geometry and no visual shape
10:10:10 a3\data_f\blesk2.p3d: No geometry and no visual shape
10:10:10 a3\data_f\raindrop.p3d: No geometry and no visual shape
10:10:10 a3\map_enoch\data\skydome.p3d: No geometry and no visual shape
10:10:10 a3\data_f\stars.p3d: No geometry and no visual shape
10:10:10 a3\map_enoch\data\horizon.p3d: No geometry and no visual shape
10:10:10 a3\data_f\rainbow.p3d: No geometry and no visual shape
10:10:15 Land_PipeFence_04_m_gate_r_F: door_1_handle_rot_1 - unknown animation source door_1_nosound_source
10:10:15 Land_PipeFence_04_m_gate_r_F: door_1_handle_rot_2 - unknown animation source door_1_nosound_source
10:10:15 Fresnel k must be >0, given n=1,k=0
10:10:20 Land_PipeFence_03_m_gate_r_F: door_1_handle_rot_1 - unknown animation source door_1_nosound_source
10:10:20 Land_PipeFence_03_m_gate_r_F: door_1_handle_rot_2 - unknown animation source door_1_nosound_source
10:10:24 a3\structures_f_enoch\furniture\school_equipment\school_clock.p3d: No geometry and no visual shape
10:10:26 Strange convex component61 in a3\structures_f_enoch\military\barracks\barracks_06_f.p3d:geometryView
10:10:30 CallExtension loaded: biext_txscan (D:\Steam\steamapps\common\Arma 3\contact\biext_txscan_x64.dll) [2.1.5.0]
10:10:30 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
10:10:31 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
10:10:31 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
10:10:32 Weather was forced to change
10:10:33 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryPhys
10:10:33 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryFire
10:10:37 Fresnel k must be >0, given n=2.51,k=0
10:10:39 Loading movesType CfgMovesSnakes_F
10:10:39 Creating action map cache
10:10:39 MovesType CfgMovesSnakes_F load time 55 ms
10:10:41 Loading movesType CfgMovesRabbit_F
10:10:41 Creating action map cache
10:10:49 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
10:10:49 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
10:11:02 a3\3den\objects\cursor.p3d: No geometry and no visual shape
10:11:25 DELTA_ModZ_Dodge_Charger_POLICE: backdoor_1 - unknown animation source backdoor_1
10:11:25 DELTA_ModZ_Dodge_Charger_POLICE: lamp1 - unknown animation source gyro
10:11:25 DELTA_ModZ_Dodge_Charger_POLICE: lamp2 - unknown animation source gyro
10:11:25 Render target memory points PIP3_pos & PIP3_dir not found.
10:11:26 ""
10:11:41 Starting mission:
10:11:41 Mission file: tempMissionSP
10:11:41 Mission world: gm_weferlingen_winter
10:11:41 Mission directory: C:\Users\rutex\Documents\Arma 3\missions\tempMissionSP.gm_weferlingen_winter\
10:11:41 EPE manager release (0|1|0)
10:11:44 "BIS_fnc_log: [preInit] ""DeltaTime computation started"""
10:11:45 CallExtension loaded: biext_idwmap (D:\Steam\steamapps\common\Arma 3\contact\biext_idwmap_x64.dll) [1.3.1.5]
10:11:45 Mission id: 47d3ea992b3847be73a610d860e94aeb2ce65664
10:11:45 ""
10:18:43 EPE manager release (88|112|0)
10:18:43 Number of actors in scene after release: 88
10:18:43 EPE manager release (0|88|0)
10:18:47 ""
10:18:51 EPE manager release (0|1|0)
10:18:51 Starting mission:
10:18:51 Mission file: scenes
10:18:51 Mission world: gm_weferlingen_winter
10:18:51 Mission directory: gm\gm_worlds\gm_weferlingen_winter_cfg\data\missions\scenes.gm_weferlingen_winter\
10:18:54 "BIS_fnc_log: [preInit] ""DeltaTime computation started"""
10:18:54 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
10:18:56 Shutdown normally
10:18:57 SimulWeather - Cloud Renderer - noise texture file is not specified!
10:18:58 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
10:18:58 Deinitialized shape [Class: "B_Soldier_TL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
10:18:58 Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
10:18:58 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
10:18:58 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
10:18:58 Deinitialized shape [Class: "B_Fighter_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
10:18:58 Deinitialized shape [Class: "B_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
10:18:58 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
10:19:01 Extensions:
10:19:01 biext_txscan (D:\Steam\steamapps\common\Arma 3\contact\biext_txscan_x64.dll) [2.1.5.0]
10:19:01 biext_idwmap (D:\Steam\steamapps\common\Arma 3\contact\biext_idwmap_x64.dll) [1.3.1.5]
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