Hey,
Ich setzte gerade einen kleinen Server auf für ein Mini Rollenspiel, aber warum kann ich InGame (Auch ohne Admin Level) per taste U das Virtuelle Arsenal öffnen?
Danke im voraus.
(Altis Life 5.0)
(Modded Map)
Hey,
Ich setzte gerade einen kleinen Server auf für ein Mini Rollenspiel, aber warum kann ich InGame (Auch ohne Admin Level) per taste U das Virtuelle Arsenal öffnen?
Danke im voraus.
(Altis Life 5.0)
(Modded Map)
Hey,
Ich setzte gerade einen kleinen Server auf für ein Mini Rollenspiel, aber warum kann ich InGame (Auch ohne Admin Level) per taste U das Virtuelle Arsenal öffnen?
Danke im voraus.
(Altis Life 5.0)
(Modded Map)
Weils scheinbar so eingestellt ist
Schau im KeyHandler nach dem Case 22.
Dort wirst du wahrscheinlich iwas mit Arsenal finden.
Mit freundlichen Grüßen
Joe Barbaro
Habe ich schon probiert aber da steht nicht, aber hier nochmal der Eintrag
(Ich benutze auch noch ACE, vllt überschreibt sich da was oder ist eine Einstellung?)
//U Key
case 22: {
if (!_alt && !_ctrlKey) then {
private _veh = if (isNull objectParent player) then {
cursorObject;
} else {
vehicle player;
};
if (_veh isKindOf "House_F" && {playerSide isEqualTo civilian}) then {
if (_veh in life_vehicles && {player distance _veh < 20}) then {
private _door = [_veh] call life_fnc_nearestDoor;
if (_door isEqualTo 0) exitWith {hint localize "STR_House_Door_NotNear"};
private _locked = _veh getVariable [format ["bis_disabled_Door_%1",_door],0];
if (_locked isEqualTo 0) then {
_veh setVariable [format ["bis_disabled_Door_%1",_door],1,true];
_veh animateSource [format ["Door_%1_source", _door], 0];
systemChat localize "STR_House_Door_Lock";
} else {
_veh setVariable [format ["bis_disabled_Door_%1",_door],0,true];
_veh animateSource [format ["Door_%1_source", _door], 1];
systemChat localize "STR_House_Door_Unlock";
};
};
} else {
private _locked = locked _veh;
if (_veh in life_vehicles && {player distance _veh < 20}) then {
if (_locked isEqualTo 2) then {
if (local _veh) then {
_veh lock 0;
// BI
_veh animateDoor ["door_back_R",1];
_veh animateDoor ["door_back_L",1];
_veh animateDoor ['door_R',1];
_veh animateDoor ['door_L',1];
_veh animateDoor ['Door_L_source',1];
_veh animateDoor ['Door_rear',1];
_veh animateDoor ['Door_rear_source',1];
_veh animateDoor ['Door_1_source',1];
_veh animateDoor ['Door_2_source',1];
_veh animateDoor ['Door_3_source',1];
_veh animateDoor ['Door_LM',1];
_veh animateDoor ['Door_RM',1];
_veh animateDoor ['Door_LF',1];
_veh animateDoor ['Door_RF',1];
_veh animateDoor ['Door_LB',1];
_veh animateDoor ['Door_RB',1];
_veh animateDoor ['DoorL_Front_Open',1];
_veh animateDoor ['DoorR_Front_Open',1];
_veh animateDoor ['DoorL_Back_Open',1];
_veh animateDoor ['DoorR_Back_Open ',1];
} else {
[_veh,0] remoteExecCall ["life_fnc_lockVehicle",_veh];
_veh animateDoor ["door_back_R",1];
_veh animateDoor ["door_back_L",1];
_veh animateDoor ['door_R',1];
_veh animateDoor ['door_L',1];
_veh animateDoor ['Door_L_source',1];
_veh animateDoor ['Door_rear',1];
_veh animateDoor ['Door_rear_source',1];
_veh animateDoor ['Door_1_source',1];
_veh animateDoor ['Door_2_source',1];
_veh animateDoor ['Door_3_source',1];
_veh animateDoor ['Door_LM',1];
_veh animateDoor ['Door_RM',1];
_veh animateDoor ['Door_LF',1];
_veh animateDoor ['Door_RF',1];
_veh animateDoor ['Door_LB',1];
_veh animateDoor ['Door_RB',1];
_veh animateDoor ['DoorL_Front_Open',1];
_veh animateDoor ['DoorR_Front_Open',1];
_veh animateDoor ['DoorL_Back_Open',1];
_veh animateDoor ['DoorR_Back_Open ',1];
};
systemChat localize "STR_MISC_VehUnlock";
[_veh,"unlockCarSound",50,1] remoteExec ["life_fnc_say3D",RANY];
} else {
if (local _veh) then {
_veh lock 2;
_veh animateDoor ["door_back_R",0];
_veh animateDoor ["door_back_L",0];
_veh animateDoor ['door_R',0];
_veh animateDoor ['door_L',0];
_veh animateDoor ['Door_L_source',0];
_veh animateDoor ['Door_rear',0];
_veh animateDoor ['Door_rear_source',0];
_veh animateDoor ['Door_1_source',0];
_veh animateDoor ['Door_2_source',0];
_veh animateDoor ['Door_3_source',0];
_veh animateDoor ['Door_LM',0];
_veh animateDoor ['Door_RM',0];
_veh animateDoor ['Door_LF',0];
_veh animateDoor ['Door_RF',0];
_veh animateDoor ['Door_LB',0];
_veh animateDoor ['Door_RB',0];
_veh animateDoor ['DoorL_Front_Open',0];
_veh animateDoor ['DoorR_Front_Open',0];
_veh animateDoor ['DoorL_Back_Open',0];
_veh animateDoor ['DoorR_Back_Open ',0];
} else {
[_veh,2] remoteExecCall ["life_fnc_lockVehicle",_veh];
_veh animateDoor ["door_back_R",0];
_veh animateDoor ["door_back_L",0];
_veh animateDoor ['door_R',0];
_veh animateDoor ['door_L',0];
_veh animateDoor ['Door_L_source',0];
_veh animateDoor ['Door_rear',0];
_veh animateDoor ['Door_rear_source',0];
_veh animateDoor ['Door_1_source',0];
_veh animateDoor ['Door_2_source',0];
_veh animateDoor ['Door_3_source',0];
_veh animateDoor ['Door_LM',0];
_veh animateDoor ['Door_RM',0];
_veh animateDoor ['Door_LF',0];
_veh animateDoor ['Door_RF',0];
_veh animateDoor ['Door_LB',0];
_veh animateDoor ['Door_RB',0];
_veh animateDoor ['DoorL_Front_Open',0];
_veh animateDoor ['DoorR_Front_Open',0];
_veh animateDoor ['DoorL_Back_Open',0];
_veh animateDoor ['DoorR_Back_Open ',0];
};
systemChat localize "STR_MISC_VehLock";
[_veh,"lockCarSound",50,1] remoteExec ["life_fnc_say3D",RANY];
};
};
};
};
};
};
Alles anzeigen
Hast du vllt die Mod drin?
https://steamcommunity.com/workshop/filedetails/?id=736136020
Oder die, die wird sogar Standard mit U geöffnet
UFFFFF,
Mein Fehler, ich schäme mich
Trotzdem Danke
UFFFFF,
Mein Fehler, ich schäme mich
Trotzdem Danke
Und was wars? Einer der Mods?