Spawn Probleme
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TookieDev -
19. Mai 2019 um 19:09 -
Erledigt
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Habt ihr in der Config_SpawnPoints.hpp euren Map namen reingeschrieben?
Existiert bei euch die DateispawnSelection.hpp?
Zufinden im Dialog ordner?
MfG
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Ja beides so gemacht
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So hab es so weit gefixt das es wieder da ist nun Spawnt man aber im Wasser obwohl die Spawns richtig gesetzt sind hier meine Config
Code
Alles anzeigenclass CfgSpawnPoints { class LostIsland { class Civilian { class StMarx { displayName = "StMarx"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Krasnodar { displayName = "Krasnodar"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Svetlograd { displayName = "Svetlograd"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Rebelen { displayName = "Rebelen Base"; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class StMarx { displayName = "StMarx HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Krasnodar { displayName = "Krasnodar HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Svetlograd { displayName = "Svetlograd HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; }; class Medic { class StMarx { displayName = "StMarx Krankenhaus"; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Krasnodar { displayName = "Krasnodar Krankenhaus"; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Svetlograd { displayName = "Svetlograd Krankenhaus"; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Tanoa { class Civilian { class Georgetown { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Balavu { displayName = "Balavu"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Tuvanaka { displayName = "Tuvanaka"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Lijnhaven { displayName = "Lijnhaven"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelNW { displayName = $STR_SP_Reb_NW; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelNE { displayName = $STR_SP_Reb_NE; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class NAirport { displayName = $STR_SP_Cop_Air_N; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class SWAirport { displayName = $STR_SP_Cop_Air_SW; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class GeorgetownHQ { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class SEHospital { displayName = $STR_SP_EMS_SE; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class TanoukaHospital { displayName = $STR_SP_EMS_Tan; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class NEAirportHospital { displayName = $STR_SP_EMS_NEair; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; };
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Habt ihr die NPCs alle mit rüber kopiert ansonsten bitte nochmal den RPT Log
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Ja hat ja funktioniert habe jetzt auf die neue 5.0 Upgedatet und vorher hatten wir eine Ältere 5.0 da hat alles Funktioniert nun ganz Plötzlich nicht mehr.
Hier der RPT Log
MFG
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bitte den client log noch
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Kein Problem
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Code
Alles anzeigen19:21:52 Error in expression <dAction[(["STR_ADDACTION_TAKE_17"] call max_phone_fnc_localize),{[0] spawn max_p> 19:21:52 Error position: <max_phone_fnc_localize),{[0] spawn max_p> 19:21:52 Error Nicht definierte Variable in Ausdruck: max_phone_fnc_localize 19:21:52 File mpmissions\__CUR_MP.LostIsland\The-Programmer\Phone\initCop.sqf, line 6 19:21:52 Error in expression <dAction[(["STR_ADDACTION_TAKE_18"] call max_phone_fnc_localize),{[2] spawn max_p> 19:21:52 Error position: <max_phone_fnc_localize),{[2] spawn max_p> 19:21:52 Error Nicht definierte Variable in Ausdruck: max_phone_fnc_localize 19:21:52 File mpmissions\__CUR_MP.LostIsland\The-Programmer\Phone\initMed.sqf, line 6 19:21:52 Error in expression <Action[(["STR_ADDACTION_TAKE_DEP"] call max_phone_fnc_localize),{[4] spawn max_p> 19:21:52 Error position: <max_phone_fnc_localize),{[4] spawn max_p> 19:21:52 Error Nicht definierte Variable in Ausdruck: max_phone_fnc_localize 19:21:52 File mpmissions\__CUR_MP.LostIsland\The-Programmer\Phone\initDep.sqf, line 6 19:21:52 Error in expression <lse; _this addAction[(["STR_SHOP"] call max_phone_fnc_localize), {createDialog "> 19:21:52 Error position: <max_phone_fnc_localize), {createDialog "> 19:21:52 Error Nicht definierte Variable in Ausdruck: max_phone_fnc_localize 19:21:52 File mpmissions\__CUR_MP.LostIsland\The-Programmer\Phone\init.sqf, line 6 19:21:52 Error in expression < addAction[(["STR_ADDACTION_MENU"] call max_giveVeh_fnc_localize), {createDialog> 19:21:52 Error position: <max_giveVeh_fnc_localize), {createDialog> 19:21:52 Error Nicht definierte Variable in Ausdruck: max_giveveh_fnc_localize 19:21:52 File mpmissions\__CUR_MP.LostIsland\The-Programmer\GiveVehicle\init.sqf, line 6
Bitte behebt diesen Fehler und dann denke ich sollte sich das Problem von alleine lösen