Hallöchen miteinander,
ich stehe mal wieder vor einem Problem mit dem Terrain Builder.
Ich habe mit schon unendlich viele Tutorials angeschaut wie ich in Terrain Builder straßen bauen Kann.
Doch leider sehe ich diese Straßen nicht. Ich habe auch schon die Map in eine PBo gepackt und dort werden sie nicht angezeigt.
Ich benützt die Roadslib von Lakeside. Ja ich Exportiere alles in die Roads.shp
Außerdem habe ich noch das Problem das wenn ich die Map zu einer PBO Packe das auf der 2d Karte die Gebäude nicht angeziegt werdne.
Code
// 1 - strada extraurbana 4 corsie larga
// 2 - strada extraurbana 2 corsie larga
// 3 - strada extraurbana 2 corsie normale
// 5 - strada urbana normale
// 6 - strada sterrata cemento
// 7 - sterrato
// 8 - sentiero
// 9 - pista
class RoadTypesLibrary
{
class Road0001
{
width = 14;
mainStrTex = "E76_roads\data\us_asf1_fullline2_ca.paa"; // strada extraurbana 4 corsie larga
mainTerTex = "E76_roads\data\us1_2l_konec_ca.paa";
mainMat = "E76_roads\data\us1_HW.rvmat";
map = "main road";
order=1;
};
class Road0002
{
width = 12;
mainStrTex = "E76_roads\data\us_asf1_dashedline_ca.paa"; // strada extraurbana 2 corsie larga
mainTerTex = "E76_roads\data\us1_2l_konec_ca.paa";
mainMat = "E76_roads\data\us_asf1_2L.rvmat";
map = "main road";
AIpathOffset = 2.5;
order=2;
};
class Road0003
{
width = 8;
mainStrTex = "E76_roads\data\us_asf1_noline_ca.paa"; // strada extraurbana 2 corsie normale
mainTerTex = "E76_roads\data\us1_nol_konec_ca.paa";
mainMat = "E76_roads\data\us_asf1_2L.rvmat";
map = "main road";
AIpathOffset = 0;
order=3;
};
class Road0004
{
width = 15;
mainStrTex = "E76_roads\data\us1_2l_ca.paa"; // strada urbana larga
mainTerTex = "E76_roads\data\us1_2l_konec_ca.paa";
mainMat = "E76_roads\data\us1_2l.rvmat";
map = "main road";
AIpathOffset = 3;
order=4;
};
class Road0005
{
width = 12;
mainStrTex = "E76_roads\data\us1_dl_ca.paa"; // strada urbana normale
mainTerTex = "E76_roads\data\us1_dl_konec_ca.paa";
mainMat = "E76_roads\data\us1_dl.rvmat";
map = "road";
AIpathOffset = 0;
order=5;
};
class Road0006
{
width = 10;
mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // strada sterrata cemento
mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
map = "road";
AIpathOffset = 2.5;
order=6;
};
class Road0007
{
width = 6;
mainStrTex = "a3\roads_f\roads_new\data\road_ca.paa"; // sterrato
mainTerTex = "a3\roads_f\roads_new\data\road_end_ca.paa";
mainMat = "a3\roads_f\roads_new\data\road.rvmat";
map = "road";
AIpathOffset = 2.5;
order=7;
};
class Road0008
{
width = 5;
mainStrTex = "a3\roads_f\roads_new\data\path_ca.paa"; // sentiero
mainTerTex = "a3\roads_f\roads_new\data\path_end_ca.paa";
mainMat = "a3\roads_f\roads_new\data\path.rvmat";
map = "track";
AIpathOffset = 2.5;
order=8;
};
class Road0009
{
width = 16;
mainStrTex = "a3\roads_f\roads_new\data\highway_ca.paa"; // sentiero
mainTerTex = "a3\roads_f\roads_new\data\highway_ca.paa";
mainMat = "a3\roads_f\roads_new\data\highway.rvmat";
map = "road";
AIpathOffset = 2.5;
order=9;
};
class Road0010
{
width = 20;
mainStrTex = "a3\roads_f\roads_new\data\road_ca.paa"; // sterrato per pista rally
mainTerTex = "a3\roads_f\roads_new\data\road_end_ca.paa";
mainMat = "a3\roads_f\roads_new\data\road.rvmat";
map = "road";
AIpathOffset = 2.5;
order=10;
};
class Road0011
{
width = 10;
mainStrTex = "a3\roads_f\roads_new\data\road_ca.paa"; // sterrato
mainTerTex = "a3\roads_f\roads_new\data\road_end_ca.paa";
mainMat = "a3\roads_f\roads_new\data\road.rvmat";
map = "road";
AIpathOffset = 2.5;
rder=11;
};
class Road0012
{
width = 10;
mainStrTex = "Jackson_County\data\schultz_medieval_ca.paa"; // pave pedonale
mainTerTex = "Jackson_County\data\schultz_medieval_end_ca.paa";
mainMat = "Jackson_County\data\schultz_medieval.rvmat";
map = "road";
AIpathOffset = 2.5;
order=12;
};
};
Alles anzeigen
Sylay13