ich glaube ich habe da gerade was gesehen. Du hast da was im Keyhandler definiert.
Code
if (_shift && {!_ctrlKey} && {!isNull objectParent player} && {(driver _veh) isEqualTo player} && {playerSide isEqualTo west}) then {
if (!isNull (_veh getVariable ["lightObj",objNull])) then {
if (_veh getVariable ["lights",false]) then {
_veh setVariable ["lights",false,true];
} else {
_veh setVariable ["lights",true,true];
[_veh] remoteExec ["life_fnc_lightsOn",0];
};
} else {
if ((typeOf _veh) in ["C_Offroad_01_F","C_Offroad_01_red_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_F","C_Hatchback_01_sport_F","B_CTRG_LSV_01_light_F","B_GEN_Van_02_vehicle_F","B_GEN_Van_02_transport_F","I_MRAP_03_F","C_Van_01_box_F","I_G_Van_02_vehicle_F","I_G_Van_02_transport_F","C_Van_02_medevac_F","O_T_Truck_03_covered_ghex_F"]) then {
if (!isNil {_veh getVariable "lights"}) then {
if (playerSide isEqualTo west) then {
[_veh] call life_fnc_sirenLights;
} else {
[_veh] call life_fnc_medicSirenLights;
};
_handled = true;
};
};
};
_handled = true;
};
Alles anzeigen
da kommt das "normale" Blaulicht sich mit dem Aufsteckblaulicht ins Gehege, wenn ich das gerade richtig sehe.