Hi habe ein kleines Problem mit BattlEye und zwar wird man wegen einem bestimmten Dialog TTM_GUI_RscDisplayTalentOverview gegickt.
Ich habe bereits diesen Dialog zur Script.txt hinzugefügt, werde leider aber immer noch gekickt. Findet jemand den Fehler ?
Script.log
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Script.txt
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Code
//new2
1 "" !="this allowDamage false;" !="this enableSimulation false;" !"this addAction[localize\"STR_" !"this addAction[format [\"%1 ($%2)\",localize (getText(missionConfigFile"
5 createDialog
!\"Chop_Shop\"
!\"DeathScreen\"
!\"Federal_Safe\"
!\"Life_Admin_Compensate\"
!\"life_admin_menu\"
!\"Life_atm_management\"
!\"Life_cell_phone\"
!\"Life_Clothing\"
!\"Life_Create_Gang_Diag\"
!\"Life_FuelStat\"
!\"Life_impound_menu\"
!\"Life_key_management\"
!\"Life_My_Gang_Diag\"
!\"life_news_broadcast\"
!\"life_spawn_selection\"
!\"life_ticket_give\"
!\"life_ticket_pay\"
!\"Life_Vehicle_Shop_v2\"
!\"life_wanted_menu\"
!\"life_weapon_shop\"
!\"pInteraction_Menu\"
!\"playerSettings\"
!\"RscDisplayCamera\"
!\"RscDisplayDebugPublic\"
!\"RscDisplayWelcome\"
!\"RscGUIEditor\"
!\"SettingsMenu\"
!\"shops_menu\"
!\"TrunkMenu\"
!\"vInteraction_Menu\"
!\"aapps_admintool\"
!\"aapps_adminlogs\"
!\"aapps_develop_dialog\"
!\"aapps_adminspawner\"
!\"aapps_keymapper\"
!\"aapps_lottery\"
!\"aapps_notrufverwaltung\"
!\"aapps_sell_object\"
!\"brizi_moves_menu\"
!\"Life_My_Bussgeld_Diag\"
!\"life_brizifms\"
!\"Life_My_Help_Diag\"
!\"Life_My_Hilfe_Diag\"
!\"jail_time\"
!\"life_var_join\"
!\"marketView\"
!\"life_medicbrizifms\"
!\"life_medic_managment\"
!\"life_medic_messages\"
!\"life_polizei_managment\"
!\"life_polizei_messages\"
!\"life_spawn_selection"\
!\"life_spawn_ladescreen\"
!\"life_team_gui\"
!\"life_restrictedArea_list_Independent\"
!\"Ermen_EasyFarmingDialog\"
!\"Lega_Ticketing\"
!\"Lega_xPhone\"
!\"RscDisplayTaxiMenu\"
!\"life_phone_dialog\"
!\"aapps_idcard\"
!\"life_info_theorie\"
!\"TTM_GUI_RscDisplayTalentOverview\"
!\"TTM_GUI_function_experienceAdded\"
!\"TTM_GUI_function_perkUnlocked\"
5 E_X_T_A_S_Y !="lse\" isEqualType \"\") then {\"false\"} else {str(\"false\")});\nE_X_T_A_S_Y_ANTI_ANTI_HAX = compileFinal (if (\"false\" isEqualType \"\") "
5 DO_NUKE !="false\" isEqualType \"\") then {\"false\"} else {str(\"false\")});\nDO_NUKE = compileFinal (if (\"false\" isEqualType \"\") then {\"false\"} e"
5 JxMxE !="\"false\" isEqualType \"\") then {\"false\"} else {str(\"false\")});\nJxMxE_spunkveh = compileFinal (if (\"false\" isEqualType \"\") then {\"f"
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