> Kleidungs mod erstellen wie??? <
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- Mapping & Modding
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Sgt Brain -
10. Februar 2019 um 00:41 -
Geschlossen -
Erledigt
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Erstell einen Ordner in diesem Erstellst du eine config.cpp
diese Sollte so Aussehen.
Natürlich kannst /solltest du die rls_ gegen deine ersetzen
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class RLS_Uniforms_2 { units[] = {"rls_justiz_rangemaster"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles//Musst die Classnames Hier angeben die du beskinnt heisst { class U_Rangemaster; class Man; /* class die_Classname_die_du_beskinnt_hast; */ class rls_justiz_rangemaster: U_Rangemaster { _generalMacro = "U_Rangemaster";//Classname der beskinnten Uniform scope = 2;// Anzeigen im Editor scope =2, nur aufrubar über ein Script heisst config_clothig scope = 1; displayName = "Justiz Uniform";//Angezeigter Name im Editor nakedUniform = "U_BasicBody";//Nakter Körper uniformClass = "rls_justiz";// Die classname die du Findest mit deinem Skin drauf hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\RLS_Uniforms_2\data\JustizUniform.paa"};//Pfad zu deiner Skin.paa }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class rls_justiz_rangemaster_vorschau: Uniform_Base { scope = 2; displayName = "Justiz Uniform"; picture = "\RLS_Uniforms_2\data\JustizUniform.paa";// Im Editor Icon heisst das Vorschaun bild model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-";//Soltest du ein Eigenes Model benutzen gib den Pfad hierzu an uniformClass = "rls_justiz_rangemaster";// die Oben definierte Class hier aufrufen bzw angeben containerClass = "SuRLSy100"; mass = 0; armor = 60; }; }; };
Hoffe habe nix vergessen Bei fragen frag ruhig
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Hallo, Ich habe mich mal dran versucht aber es so nicht hinbekommen. leider finde ich denn fehler auch nicht. Kann mir wer helfen?
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class U_Rangemaster; class Man; class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; class cfgWeapons { //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; }; };
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Hallo, Ich habe mich mal dran versucht aber es so nicht hinbekommen. leider finde ich denn fehler auch nicht. Kann mir wer helfen?
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class U_Rangemaster; class Man; class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; class cfgWeapons { //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; }; };
Was funktioniert nicht?
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Es kommt immer die fehlermeldung: No Entry bin\config.bin\CfgVehicels\U_Rangemaster.scope
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Es kommt immer die fehlermeldung: No Entry bin\config.bin\CfgVehicels\U_Rangemaster.scope
cfgVehicles hast du nicht geschlossen. Ein };am Ende von cfgVehicles dann sollte es gehen
EDIT: Ach und am Ende die letzte dann entfernen. Da ist was verrutscht
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Jetzt habe ich zwei neue Problme. Die Uniformen werden nicht angezeigt (an der Einheit) und ich bekomme denn fehler: No entry bin\config.bin\cfgVihicles/FLRPG_RETTUNGSSANITAETER.selectionFireAnim hier der Überarbeitete Code:
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class U_Rangemaster; class Man; class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; };
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Wenn die Textur nicht angezeigt wird ist der Pfad falsch. Die Pfade fangen mit einem \ an. Auch bei picture! Bei allen Pfaden musst du diese so schreiben: hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"};
Den Fehler kenne ich jetzt nicht genau aber ich glaube bei der CfgVehicles gibt es keine Class "U_Rangemaster". Tausch die mal durch B_RangeMaster_F . Natürlich auch am Anfang der Vehicles Config.
Habe dann doch mal eben das geändert:
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class B_RangeMaster_F; class Man; class FLRPG_MEDIC_PRAKTIKANT: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: B_RangeMaster_F { _generalMacro = "B_RangeMaster_F"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; };
Ich hoffe es funktioniert jetzt
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Problem erstmal Behobe. Du kennst ncht zufellig ne Liste mit allen Bezeichnungen der Uniformen rucksäcken und Westen so wie Mützen? Würde nemlich noch gerne andere Sachen hinzufühen
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Problem erstmal Behobe. Du kennst ncht zufellig ne Liste mit allen Bezeichnungen der Uniformen rucksäcken und Westen so wie Mützen? Würde nemlich noch gerne andere Sachen hinzufühen
Meinst du eine Liste der ganzen Klassennamen? -> Wiki
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Ja, Danke schön an alle die Geholfen haben :->