Hallo liebe N-N Community,
Ich will das wenn man das erste mal auf dem Server spielt eine Nachricht kriegt.
In der fn_spawnConfirm.sqf bei \dialog\function\ steht folgender Code
Code: fn_spawnConfirm.sqf
if(life_firstSpawn) then {
life_firstSpawn = false;
[] call life_fnc_welcomeNotification;
};
Die Funktion ist eingetragen und funktioniert auch.
Allerdings funktioniert die if abfrage nicht.
Ich hoffe das mir jemand Helfen kann!
Ganzer fn_spawnConfirm Code:
Spoiler anzeigen
Code: fn_spawnConfirm.sqf
/*
File: fn_spawnConfirm.sqf
Author: Bryan "Tonic" Boardwine
Description:
Spawns the player where he selected.
*/
private["_spCfg","_sp","_spawnPos"];
closeDialog 0;
cutText ["","BLACK IN"];
if(count life_spawn_point == 0) then
{
private["_sp","_spCfg"];
_spCfg = [playerSide] call life_fnc_spawnPointCfg;
_sp = _spCfg select 0;
if(playerSide == civilian) then
{
if(isNil {(call compile format["%1", _sp select 0])}) then {
player setPos (getMarkerPos (_sp select 0));
} else {
_spawnPos = (call compile format["%1", _sp select 0]) call BIS_fnc_selectRandom;
_spawnPos = _spawnPos buildingPos 0;
player setPos _spawnPos;
};
}
else
{
player setPos (getMarkerPos (_sp select 0));
};
titleText[format["%2 %1",_sp select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
}
else
{
if(playerSide == civilian) then
{
if(isNil {(call compile format["%1",life_spawn_point select 0])}) then {
if((["house",life_spawn_point select 0] call BIS_fnc_inString)) then {
private["_bPos","_house","_pos"];
_house = nearestObjects [getMarkerPos (life_spawn_point select 0),["House_F"],10] select 0;
_bPos = [_house] call life_fnc_getBuildingPositions;
if(count _bPos == 0) exitWith {
player setPos (getMarkerPos (life_spawn_point select 0));
};
{_bPos = _bPos - [(_house buildingPos _x)];} foreach (_house getVariable ["slots",[]]);
_pos = _bPos call BIS_fnc_selectRandom;
player setPosATL _pos;
} else {
player setPos (getMarkerPos (life_spawn_point select 0));
};
} else {
_spawnPos = (call compile format["%1", life_spawn_point select 0]) call BIS_fnc_selectRandom;
_spawnPos = _spawnPos buildingPos 0;
player setPos _spawnPos;
};
}
else
{
player setPos (getMarkerPos (life_spawn_point select 0));
};
titleText[format["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
};
if(life_firstSpawn) then {
life_firstSpawn = false;
[] call life_fnc_welcomeNotification;
};
[] call life_fnc_hudSetup;
Alles anzeigen
Mfg Flo