Moin,
ich versuche gerade zu ermitteln in welchem Fahrzeug der Spieler sitzt. Ich habe es bereits mit vehicle player und objectParent player versucht. Das Ergebnis war, dass es bei Autos und Booten ohne Probleme funktioniert. Bei Helis und einigen Flugzeugen funktioniert es leider nicht und ich habe auch keine Idee mehr was ich probieren kann.
Die Logs zeigen folgende Auffälligkeiten bei den Fahrzeugen, die nicht funktionieren.
Code
23:10:48 Duplicate HitPoint name 'HitTurret' in 'I_Heli_Transport_02_F'
23:10:48 Duplicate HitPoint name 'HitGun' in 'I_Heli_Transport_02_F'
23:10:48 Duplicate HitPoint name 'HitTurret' in 'I_Heli_Transport_02_F'
23:10:48 Duplicate HitPoint name 'HitGun' in 'I_Heli_Transport_02_F'
23:11:43 "Player Vehicle: "
23:11:48 Duplicate weapon Throw detected for C_man_1
23:11:48 Duplicate weapon Put detected for C_man_1
23:14:30 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitGun' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitGun' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitGun' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Light_01_F'
23:14:30 Duplicate HitPoint name 'HitGun' in 'B_Heli_Light_01_F'
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:14:30 Ref to nonnetwork object 1a8ef0fe040# 1818187: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:03 Ref to nonnetwork object 1a76053e040# 1818195: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:15:13 Ref to nonnetwork object 1a866a14080# 1818201: heli_light_01_f.p3d
23:16:25 "Player Vehicle: "
Alles anzeigen
Also falls wer eine Idee hat kann diese gern mitteilen .
Gruß,
moeck