Spoiler anzeigen
class cop {
title = "STR_Shops_C_Police";
conditions = "";
side = "cop";
uniforms[] = {
{ "NONE", $STR_C_Remove_uniforms, 0, "" },
{ "U_Rangemaster", Rekrut, 25, "" },
{ "U_B_CombatUniform_mcam_worn", "Streife", 350, "call life_coplevel >= 1" },
{ "U_B_GEN_Commander_F", "Beamter", 550, "call life_coplevel >= 2" },
{ "U_B_GEN_Commander_F", "Kommissar", 1250, "call life_coplevel >= 3" },
{ "U_B_GEN_Commander_F", "Haupt-Kommissar", 1500, "call life_coplevel >= 4"},
{ "U_B_CombatUniform_mcam_vest", "SEK", 1500, "call life_coplevel >= 5"},
{ "U_B_GEN_Commander_F", "President", 1500, "call life_coplevel >= 7"}
};
headgear[] = {
{ "NONE", $STR_C_Remove_headgear, 0, "" },
{ "H_Cap_police", "", 25, "" },
{ "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
{ "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
{ "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
{ "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
{ "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
{ "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
};
goggles[] = {
{ "NONE", $STR_C_Remove_goggles, 0, "" },
{ "G_Squares", "", 10, "" },
{ "G_Shades_Blue", "", 20, "" },
{ "G_Sport_Blackred", "", 20, "" },
{ "G_Sport_Checkered", "", 20, "" },
{ "G_Sport_Blackyellow", "", 20, "" },
{ "G_Sport_BlackWhite", "", 20, "" },
{ "G_Shades_Black", "", 25, "" },
{ "G_Lowprofile", "", 30, "" },
{ "G_Combat", "", 55, "" },
{ "G_Aviator", "", 100, "" },
{ "G_Lady_Mirror", "", 150, "" },
{ "G_Lady_Dark", "", 150, "" },
{ "G_Lady_Blue", "", 150, "" }
};
vests[] = {
{ "NONE", $STR_C_Remove_vests, 0, "" },
{ "V_Rangemaster_belt", "", 800, "" },
{ "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
{ "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
{ "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
};
backpacks[] = {
{ "NONE", $STR_C_Remove_backpacks, 0, "" },
{ "B_FieldPack_cbr", "", 500, "" },
{ "B_AssaultPack_cbr", "", 700, "" },
{ "B_Kitbag_cbr", "", 800, "" },
{ "B_Bergen_sgg", "", 2500, "" },
{ "B_Carryall_cbr", "", 3500, "" }
};
};
Spoiler anzeigen
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\cop_uniform.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};cop_uniform.jpg];
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
_skinName = "textures\cop_uniform_4.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 2) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform_4.jpg];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\cop_uniform_sweater.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 3) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform_sweater.paa];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\cop_uniform_12.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 4) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform12.jpg];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\polizei2.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 5) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _polizei2.jpg];
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then {
_skinName = "textures\SEK_Uniform_alex.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 6) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _SEK_Uniform_alex];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\pp.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 7) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _pp.jpg];
};
};
Moin, ich habe das folgende Problem das die Uniformen den Skin nicht laden und ich habe mich hier im Forum auch schon umgeckugt und das was ich gefunden habe hat mir nichtgeholfen und auf YouTube oder generell im Internet nicht! Die Skins von meinen Vehicles laden auch nicht sondern sind durchsichtig! Ich hoffe ihr könnt mir helfen, dass das alles klappt!
MFG
T3rr0rwurm/Luca