Hay, ich brauche hilfe mein RP logs hauen mir einen Fehler raus obwohl der Server eingetragen wurde
LOG
19:13:05 Connected to Steam servers
19:13:41 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
19:13:41 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
19:13:42 Extensions:
/*
################## Arma 3 Servereinstellungen ###################
### EDIT: Andre Reinhardt (Nox) ###
### WEB: native-network.net ###
### QUELLE: Bohemia Interactive Studios ###
### Die bereits vorhandenen Einstellungen sind lediglich eine ###
### Empfehlung von uns, können jedoch verändert werden ###
#################################################################
*/
steamPort = 8766;
steamQueryPort = 27016;
// ███████████████████████████████████████████████████████████████████████
// █████████████████████████ GRUNDEINSTELLUNGEN ██████████████████████████
// ███████████████████████████████████████████████████████████████████████
hostname = "Mein Altis Life Server | http://www.native-network.net | Rootserver Tutorial von Nox :)";
password = "ww2"; //Bei keinem Passwort einfach leer lassen...
passwordAdmin = "DEIN ADMIN PASSWORT";
logFile = "arma3server.log";
verifySignatures = 2; // Verhindert dass Spieler welche unbekannte Mods verwenden deinen Server betreten und hält so eine Menge Hacker fern. Standart: 2
equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0)
requiredSecureId = 2; // was used to define type of secureID
maxPlayers = 64; // Slotzahl deines Servers. Empfohlen: 64
kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked
BattlEye = 0; // BattlEye Ein- oder Abschalten. 1 = Eingeschaltet | 0 = Ausgeschaltet (Nicht empfohlen!)
motd[] =
{
"Willkommen auf meinem Server! :)",
"Besuch unsere Homepage auf http://www.deinehomepage.de :)"
};
motdInterval = 30; // Time interval (in seconds) between each message
// ███████████████████████████████████████████████████████████████████████
// ███████████████████████ MISSIONSEINSTELLUNGEN █████████████████████████
// ███████████████████████████████████████████████████████████████████████
voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold = 2; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins.
class Missions
{
class Mission1
{
template="Tanoa_Life.Tanoa";
difficulty="Regular";
};
};
// ███████████████████████████████████████████████████████████████████████
// █████████████████████ ERWEITERTE EINSTELLUNGEN ████████████████████████
// ███████████████████████████████████████████████████████████████████████
disableVoN = 0; // If set to 1, voice chat will be disabled
vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality
persistent = 1; // If set to 1, missions will continue to run after all players have disconnected
timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full".
allowedVoteCmds[] = {}; //Deaktiviert ALLE Votefunktion, solange in den Klammern keine Funktionen angegeben sind.
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
onUserConnected = ""; // command to run when a player connects
onUserDisconnected = ""; // command to run when a player disconnects
doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server
onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data
onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures
onDifferentData = ""; // command to run if a player has modified data