Hallo NN
Ich habe meine komplette WantedListe überarbeitet. Jedoch haben die Einträge, die autom. Erstellt werden (zB. Mord, Gefängnisausbruch etc.) keine Bezeichnung.
Die Dateien Config_Master.hpp, fn_onPlayerKilled.sqf und stringtable habe ich editiert:
Als Beispiel Mord: (im Wanted meu steht dann: 1x Count of "nichts" )
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//Make the killer wanted
if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then {
if (vehicle _killer isKindOf "LandVehicle") then {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
//Get rid of this if you don't want automatic vehicle license removal.
if (!local _killer) then {
[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
} else {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
if (!local _killer) then {
[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
};
};
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{"STR_Crime_51","5000","51"},
{"STR_Crime_52","11500","52"},
{"STR_Crime_53","16500","53"},
{"STR_Crime_54","38500","54"},
{"STR_Crime_55","17000","55"},
{"STR_Crime_56","43000","211"},
{"STR_Crime_57","27000","57"},
{"STR_Crime_58","50000","58"},
{"STR_Crime_59","100000","187"},<---
{"STR_Crime_60","8500","60"},
{"STR_Crime_61","19000","61"},
{"STR_Crime_62","150000","62"},
{"STR_Crime_63","75000","63"},
{"STR_Crime_64","10000","64"},
{"STR_Crime_65","65000","65"},
{"STR_Crime_66","28500","459"},
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Habe ich noch was vergessen?
Benutze AL 5.0/ExtDB3
Mfg
Bostigo