/* File: fn_setupActions.sqf Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorTarget && player distance cursorTarget < 3.5 && isPlayer cursorTarget && animationState cursorTarget == "Incapacitated" && !(cursorTarget getVariable["robbed",FALSE]) ']]; life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Ausweiszeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; life_actions pushBack (player addAction["Anschnallgurt anlegen",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["Anschnallgurt entfernen",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; case west: { //Warner's barriers life_actions = life_actions + [player addAction ["Barriere",life_fnc_barriers]]; life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Ausweiszeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; life_actions pushBack (player addAction["Anschnallgurt anlegen",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["Anschnallgurt entfernen",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; case independent: { //Warner's barriers life_actions = life_actions + [player addAction ["Barriere",life_fnc_barriers]]; life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Ausweiszeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; life_actions pushBack (player addAction["Anschnallgurt anlegen",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["Anschnallgurt entfernen",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; case east: { //Warner's barriers life_actions = life_actions + [player addAction ["Barriere",life_fnc_barriers]]; life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Ausweiszeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; life_actions pushBack (player addAction["Anschnallgurt anlegen",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["Anschnallgurt entfernen",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; };