class Difficulties
{
	class Recruit
	{
		class Flags
		{
			Armor=1;
			FriendlyTag=1;
			EnemyTag=1;
			HUD=1;
			HUDPerm=1;
			HUDWp=1;
			HUDWpPerm=1;
			WeaponCursor=1;
			AutoAim=1;
			AutoGuideAT=1;
			3rdPersonView=1;
			ClockIndicator=1;
			Map=1;
			Tracers=1;
			AutoSpot=1;
			UltraAI=0;
			DeathMessages=1;
			NetStats=1;
			VonID=1;
		};
		skillFriendly=0.34999999;
		skillEnemy=0.34999999;
		precisionFriendly=0.2;
		precisionEnemy=0.2;
	};
	class Regular
	{
		class Flags
		{
			Armor=1;
			FriendlyTag=1;
			EnemyTag=0;
			HUD=1;
			HUDPerm=0;
			HUDWp=1;
			HUDWpPerm=1;
			WeaponCursor=1;
			AutoAim=0;
			AutoGuideAT=0;
			3rdPersonView=1;
			ClockIndicator=1;
			Map=1;
			Tracers=1;
			AutoSpot=0;
			UltraAI=0;
			DeathMessages=1;
			NetStats=1;
			VonID=1;
		};
		skillFriendly=0.44999999;
		skillEnemy=0.44999999;
		precisionFriendly=0.34999999;
		precisionEnemy=0.34999999;
	};
	class Veteran
	{
		class Flags
		{
			Armor=0;
			FriendlyTag=0;
			EnemyTag=0;
			HUD=1;
			HUDPerm=0;
			HUDWp=1;
			HUDWpPerm=1;
			WeaponCursor=0;
			AutoAim=0;
			AutoGuideAT=0;
			3rdPersonView=0;
			ClockIndicator=1;
			Map=0;
			Tracers=1;
			AutoSpot=0;
			UltraAI=0;
			DeathMessages=0;
			NetStats=0;
			VonID=1;
		};
		skillFriendly=0.75;
		skillEnemy=0.75;
		precisionFriendly=0.75;
		precisionEnemy=0.75;
	};
	class Expert
	{
		class Flags
		{
			Armor=0;
			FriendlyTag=0;
			EnemyTag=0;
			HUD=1;
			HUDPerm=0;
			HUDWp=1;
			HUDWpPerm=1;
			WeaponCursor=0;
			AutoAim=0;
			AutoGuideAT=0;
			3rdPersonView=0;
			ClockIndicator=1;
			Map=0;
			Tracers=1;
			AutoSpot=0;
			UltraAI=0;
			DeathMessages=0;
			NetStats=0;
			VonID=0;
		};
		skillFriendly=0.94999999;
		skillEnemy=0.94999999;
		precisionFriendly=0.94999999;
		precisionEnemy=0.94999999;
	};
};
singleVoice=0;
maxSamplesPlayed=96;
sceneComplexity=400000;
shadowZDistance=100;
viewDistance=2000;
preferredObjectViewDistance=800;
terrainGrid=25;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;
