/* File: randomize_civ1.sqf Author: pettka Modified by Tonic for Altis Life. Description: Randomizes a headgear form _headgear array and puts it to civilian's headgear slot upon startup of mission. _rnd1 is used to have some civilians without any headgear _rnd2 is used to determine particular headgear from array Parameter(s): None Returns: Nothing */ private["_headgear","_headCount","_clothes","_uniform"]; _headgear = ["H_Cap_tan", "H_Cap_blk", "H_Cap_blk_CMMG", "H_Cap_brn_SPECOPS", "H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Cap_red", "H_Cap_grn", "H_Cap_blu", "H_Cap_grn_BI", "H_Cap_blk_Raven", "H_Cap_blk_ION", "H_Bandanna_khk", "H_Bandanna_sgg", "H_Bandanna_cbr", "H_Bandanna_gry", "H_Bandanna_camo", "H_Bandanna_mcamo", "H_Bandanna_surfer", "H_Beret_blk", "H_Beret_red", "H_Beret_grn", "H_TurbanO_blk", "H_StrawHat", "H_StrawHat_dark", "H_Hat_blue", "H_Hat_brown", "H_Hat_camo", "H_Hat_grey", "H_Hat_checker", "H_Hat_tan"]; _headCount = count _headgear; _clothes = ["U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour","U_C_HunterBody_grn"]; if (isServer) then { BIS_randomSeed1 = []; BIS_randomSeed2 = []; _rnd1 = floor random 3; //Hotfix patch, We don't want players getting a 'random' hat, just our NPC's _this setVariable["BIS_randomSeed1",3,TRUE]; _rnd2 = floor random _headCount; _this setVariable ["BIS_randomSeed2", _rnd2, TRUE]; //Random clothing for our NPC's to add a bit of spice. if(local _this && !isPlayer _this) then { _uniform = _clothes call BIS_fnc_selectRandom; _this addUniform _uniform; }; }; waitUntil {!(isNil {_this getVariable "BIS_randomSeed1"})}; waitUntil {!(isNil {_this getVariable "BIS_randomSeed2"})}; _randomSeed1 = _this getVariable "BIS_randomSeed1"; _randomSeed2 = _this getVariable "BIS_randomSeed2"; if (_randomSeed1 < 2) then { _this addHeadgear (_headgear select _randomSeed2); //HEY BIS, THIS IS CARRYING A GLOBAL EFFECT, Y U DO THAT? };