/* Author: Bryan "Tonic" Boardwine Description: Unlocks / locks the house. */ private["_house"]; _house = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _house OR !(_house isKindOf "House_F")) exitWith {}; _state = _house getVariable["locked",true]; if(_state) then { _house setVariable["locked",false,true]; titleText[localize "STR_House_StorageUnlock","PLAIN"]; } else { _house setVariable["locked",true,true]; titleText[localize "STR_House_StorageLock","PLAIN"]; };