/* File: fn_nearestDoor.sqf Author: Bryan "Tonic" Boardwine Description: Fetches the nearest door of the building the player is looking at. */ private ["_house","_door","_numOfDoors"]; _house = [_this,0,objNull,[objNull]] call BIS_fnc_param; if (isNull _house) exitWith {0}; if (!(_house isKindOf "House_F")) exitWith {0}; _door = 0; _doors = getNumber(configFile >> "CfgVehicles" >> (typeOf _house) >> "numberOfDoors"); for "_i" from 1 to _doors do { _selectionPos = _house selectionPosition format ["Door_%1_trigger",_i]; _worldSpace = _house modelToWorld _selectionPos; if (player distance _worldSpace < 2.4) exitWith {_door = _i}; }; _door;