class CarShops { /* * ARRAY FORMAT: * 0: STRING (Classname) * 1: STRING (Condition) * FORMAT: * STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV */ class civ_car { side = "civ"; conditions = "license_civ_driver"; vehicles[] = { { "B_Quadbike_01_F", "" }, { "C_Hatchback_01_F", "" }, { "C_Offroad_01_F", "" }, { "C_SUV_01_F", "" }, { "C_Hatchback_01_sport_F", "" }, { "C_Van_01_transport_F", "" }, { "C_Offroad_02_unarmed_F", "" }, //Apex DLC { "C_Van_02_vehicle_F", "" }, { "C_Van_02_transport_F", "" } }; }; class kart_shop { side = "civ"; conditions = "license_civ_driver"; vehicles[] = { { "C_Kart_01_Blu_F", "" }, { "C_Kart_01_Fuel_F", "" }, { "C_Kart_01_Red_F", "" }, { "C_Kart_01_Vrana_F", "" } }; }; class civ_truck { side = "civ"; conditions = "license_civ_trucking"; vehicles[] = { { "C_Van_01_box_F", "" }, { "I_Truck_02_transport_F", "" }, { "I_Truck_02_covered_F", "" }, { "B_Truck_01_transport_F", "" }, { "O_Truck_03_transport_F", "" }, { "O_Truck_03_covered_F", "" }, { "B_Truck_01_box_F", "" }, { "O_Truck_03_device_F", "" }, { "C_Van_01_fuel_F", "" }, { "I_Truck_02_fuel_F", "" }, { "B_Truck_01_fuel_F", "" }, { "O_Truck_03_fuel_F", "" } }; }; class civ_air { side = "civ"; conditions = "license_civ_pilot"; vehicles[] = { { "C_Heli_Light_01_civil_F", "" }, { "B_Heli_Light_01_F", "" }, { "O_Heli_Light_02_unarmed_F", "" }, { "C_Plane_Civil_01_F", "" } }; }; class civ_ship { side = "civ"; conditions = "license_civ_boat"; vehicles[] = { { "C_Rubberboat", "" }, { "C_Boat_Civil_01_F", "" }, { "B_SDV_01_F", "" }, { "C_Boat_Transport_02_F", "" }, { "C_Scooter_Transport_01_F", "" } }; }; class reb_car { side = "civ"; conditions = "license_civ_rebel"; vehicles[] = { { "B_Quadbike_01_F", "" }, { "B_G_Offroad_01_F", "" }, { "O_MRAP_02_F", "" }, { "B_Heli_Light_01_stripped_F", "" }, { "O_Heli_Transport_04_F", "" }, { "O_Heli_Transport_04_bench_F", "" }, { "O_Heli_Transport_04_box_F", "" }, { "O_Heli_Transport_04_covered_F", "" }, { "B_G_Offroad_01_armed_F", "" }, { "O_T_LSV_02_unarmed_F", "" } }; }; class med_shop { side = "med"; conditions = ""; vehicles[] = { { "C_SUV_01_F", "call life_medicLevel >= 1" }, { "C_Offroad_01_F", "call life_medicLevel >= 2" }, { "B_GEN_Van_02_vehicle_F", "call life_medicLevel >= 2" }, { "B_GEN_Van_02_transport_F", "call life_medicLevel >= 2" }, { "C_Van_02_medevac_F", "call life_medicLevel >= 2" }, { "C_Van_01_box_F", "call life_medicLevel >= 3" }, { "C_Hatchback_01_sport_F", "call life_medicLevel >= 4" }, { "I_G_Van_02_vehicle_F", "call life_medicLevel >= 4" }, { "O_T_Truck_03_covered_ghex_F", "call life_medicLevel >= 5" } }; }; class med_air_hs { side = "med"; conditions = ""; vehicles[] = { { "B_Heli_Light_01_F", "call life_medicLevel >= 3" }, { "O_Heli_Transport_04_black_F", "call life_medicLevel >= 4" }, { "O_Heli_Transport_04_medevac_black_F", "call life_medicLevel >= 4" }, { "O_Heli_Light_02_unarmed_F", "call life_medicLevel >= 5" } }; }; class cop_car { side = "cop"; conditions = ""; vehicles[] = { { "C_Offroad_01_F", "call life_coplevel >= 2" }, { "C_SUV_01_F", "call life_coplevel >= 3" }, { "SUV_01_base_black_F", "call life_coplevel >= 3" }, { "C_Hatchback_01_F", "call life_coplevel >= 4" }, { "B_GEN_Van_02_vehicle_F", "call life_coplevel >= 5" }, { "C_Hatchback_01_sport_F", "call life_coplevel >= 6" }, { "B_MRAP_01_F", "call life_coplevel >= 7" } }; }; class cop_bfe { side = "cop"; conditions = "license_cop_bfe"; vehicles[] = { { "C_Offroad_01_red_F", "license_cop_bfe" }, { "I_MRAP_03_F", "license_cop_bfe" }, { "B_GEN_Van_02_transport_F", "license_cop_bfe" }, { "B_Truck_01_ammo_F", "license_cop_bfe" }, { "B_CTRG_LSV_01_light_F", "license_cop_bfe" } }; }; class cop_air { side = "cop"; conditions = "call life_coplevel >= 3"; vehicles[] = { { "B_Heli_Light_01_F", "call life_coplevel >= 3" }, { "O_Heli_Light_02_unarmed_F", "call life_coplevel >= 4" }, { "I_Heli_light_03_unarmed_F", "call life_coplevel >= 8" }, { "B_Heli_Transport_01_F", "call life_coplevel >= 9" } }; }; class bfe_air { side = "cop"; conditions = "license_cop_bfe"; vehicles[] = { { "B_T_VTOL_01_vehicle_F", "license_cop_bfe" }, { "B_Heli_Transport_03_unarmed_F", "license_cop_bfe" } }; }; class cop_ship { side = "cop"; conditions = ""; vehicles[] = { { "B_Boat_Transport_01_F", "" }, { "C_Boat_Civil_01_police_F", "" }, { "B_G_Boat_Transport_02_F", "" }, { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 10" }, { "B_SDV_01_F", "" } }; }; }; class LifeCfgVehicles { /* * Vehicle Configs (Contains textures and other stuff) * * "price" is the price before any multipliers set in Master_Config are applied. * * Default Multiplier Values & Calculations: * Civilian [Purchase, Sell]: [1.0, 0.5] * Cop [Purchase, Sell]: [0.5, 0.5] * medic [Purchase, Sell]: [0.75, 0.5] * ChopShop: Payout = price * 0.25 * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1] * Cop Impound: Payout = price * 0.1 * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1] * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east] * * 1: STRING (Condition) * Textures config follows { Texture Name, side, {texture(s)path}, Condition} * Texture(s)path follows this format: * INDEX 0: Texture Layer 0 * INDEX 1: Texture Layer 1 * INDEX 2: Texture Layer 2 * etc etc etc * */ class Default { vItemSpace = -1; conditions = ""; price = -1; textures[] = {}; }; // Apex DLC class C_Boat_Transport_02_F { vItemSpace = 100; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 22000; textures[] = { { "Civilian", "civ", { "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa" }, "" }, { "Black", "cop", { "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa" }, "" } }; }; // Apex DLC class C_Offroad_02_unarmed_F { vItemSpace = 65; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 12500; textures[] = { { "Black", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa" }, "" }, { "Blue", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa" }, "" }, { "Green", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa" }, "" }, { "Orange", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa" }, "" }, { "Red", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa" }, "" }, { "White", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa" }, "" } }; }; // Apex DLC class C_Plane_Civil_01_F { vItemSpace = 75; conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}"; price = 150000; textures[] = { { "Racing (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Racing", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Red Line (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Red Line", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Tribal (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Tribal", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Blue Wave (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Blue Wave", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" } }; }; // Apex DLC class C_Scooter_Transport_01_F { vItemSpace = 30; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 2500; textures[] = { { "Black", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa" }, "" }, { "Blue", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa" }, "" }, { "Grey", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa" }, "" }, { "Green", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa" }, "" }, { "Red", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa" }, "" }, { "White", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa" }, "" }, { "Yellow", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa" }, "" } }; }; // Apex DLC class O_T_LSV_02_unarmed_F { vItemSpace = 100; conditions = ""; price = 100000; textures[] = { { "Arid", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa" }, "" }, { "Black", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa" }, "" }, { "Green Hex", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa" }, "" } }; }; class I_Truck_02_medical_F { vItemSpace = 150; conditions = ""; price = 25000; textures[] = {}; }; class O_Truck_03_medical_F { vItemSpace = 200; conditions = ""; price = 45000; textures[] = {}; }; class B_Truck_01_medical_F { vItemSpace = 250; conditions = ""; price = 60000; textures[] = {}; }; class C_Rubberboat { vItemSpace = 45; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 5000; textures[] = { }; }; class B_Heli_Transport_01_F { vItemSpace = 200; conditions = "license_cop_cAir"; price = 200000; textures[] = {}; }; class B_MRAP_01_hmg_F { vItemSpace = 100; conditions = ""; price = 750000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class B_Boat_Armed_01_minigun_F { vItemSpace = 175; conditions = "license_cop_cg"; price = 75000; textures[] = { }; }; class B_Boat_Transport_01_F { vItemSpace = 45; conditions = "license_cop_cg"; price = 3000; textures[] = { }; }; class O_Truck_03_transport_F { vItemSpace = 285; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 200000; textures[] = { }; }; class O_Truck_03_device_F { vItemSpace = 650; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 45000000; textures[] = { }; }; class Land_CargoBox_V1_F { vItemSpace = 5000; conditions = ""; price = -1; textures[] = {}; }; class Box_IND_Grenades_F { vItemSpace = 350; conditions = ""; price = -1; textures[] = {}; }; class B_supplyCrate_F { vItemSpace = 700; conditions = ""; price = -1; textures[] = {}; }; class Land_PlasticCase_01_small_F { vItemSpace = 300; conditions = ""; price = -1; textures[] = {}; }; class B_G_Offroad_01_F { vItemSpace = 65; conditions = ""; price = 12500; textures[] = { }; }; class B_G_Offroad_01_armed_F { vItemSpace = 65; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 750000; textures[] = { }; }; class C_Boat_Civil_01_F { vItemSpace = 85; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 10000; textures[] = { }; }; class C_Boat_Civil_01_police_F { vItemSpace = 85; conditions = "license_cop_cg"; price = 20000; textures[] = { }; }; class B_Truck_01_box_F { vItemSpace = 950; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 35000000; textures[] = { }; }; class B_Truck_01_transport_F { vItemSpace = 325; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 27500000; textures[] = { }; }; class O_MRAP_02_F { vItemSpace = 60; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 150000; textures[] = { }; }; class C_Offroad_01_F { vItemSpace = 65; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 12500; lights[]= { {"mainR",{0.37, 0.0, 0.56}}, {"mainL",{-0.45, 0.0, 0.56}}, {"frontR",{0.22,2.55,-0.42}}, {"frontL",{-0.27,2.55,-0.42}}, {"ziviS",{-0.5, 0.25, 0.53}} }; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" }, "" }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" }, "" }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" }, "" }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" }, "" }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" }, "" }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" }, "" }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" }, "" }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "", 2 } }; }; class C_Offroad_01_red_F { vItemSpace = 65; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 12500; lights[]= { {"mainR",{0.37, 0.0, 0.56}}, {"mainL",{-0.45, 0.0, 0.56}}, {"frontR",{0.22,2.55,-0.42}}, {"frontL",{-0.27,2.55,-0.42}}, {"ziviS",{-0.5, 0.25, 0.53}} }; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" }, "" }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" }, "" }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" }, "" }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" }, "" }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" }, "" }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" }, "" }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" }, "" }, { "Blue", "cop", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" }, "", 0 }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "", 2 } }; }; class C_Kart_01_Blu_F { vItemSpace = 20; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 15000; textures[] = {}; }; /* To edit another information in this classes you can use this exemple. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{ vItemSpace = 40; price = ; }; will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {}; */ class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F class C_Kart_01_Red_F : C_Kart_01_Blu_F{}; class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{}; class C_Hatchback_01_sport_F { vItemSpace = 45; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 40000; lights[]= { {"frontR",{-0.6, 2, -0.95}}, {"frontL",{0.6, 2, -0.95}} }; textures[] = { { "Red", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa" }, "" }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa" }, "" }, { "Orange", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa" }, "" }, { "Black / White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa" }, "" }, { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa" }, "" }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa" }, "" }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "", 0 } }; }; class B_Quadbike_01_F { vItemSpace = 25; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 2500; textures[] = { { "Brown", "cop", { "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa" }, "" }, { "Digi Desert", "reb", { "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa" }, "" }, { "Black", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa" }, "" }, { "Blue", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa" }, "" }, { "Red", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa" }, "" }, { "White", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa" }, "" }, { "Digi Green", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa" }, "" }, { "Hunter Camo", "civ", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" }, "" }, { "Rebel Camo", "reb", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" }, "" } }; }; class I_Truck_02_covered_F { vItemSpace = 250; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 5000000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" }, "" }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class I_Truck_02_transport_F { vItemSpace = 200; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 3000000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" }, "" }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class O_Truck_03_covered_F { vItemSpace = 300; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 7000000; textures[] = {}; }; class C_Hatchback_01_F { vItemSpace = 40; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 9500; lights[]= { {"frontR",{-0.6, 2, -0.95}}, {"frontL",{0.6, 2, -0.95}} }; textures[] = { { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa" }, "" }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa" }, "" }, { "Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa" }, "" }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa" }, "" }, { "Yellow", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa" }, "" }, { "White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa" }, "" }, { "Grey", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa" }, "" }, { "Black", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa" }, "" }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "", 0 } }; }; class C_SUV_01_F { vItemSpace = 50; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 30000; lights[]= { {"mainR",{0.37, -1.2, 0.42}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{-0.37, -1.2, 0.42}}, {"frontR",{0.38,2.3,-0.52}}, {"frontL",{-0.38,2.3,-0.52}}, {"ziviS",{-0.55, -0.1, 0.42}} }; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" }, "" }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" }, "" }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" }, "" }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" }, "", 2 } }; }; class SUV_01_base_black_F { vItemSpace = 50; price = 30000; lights[]= { {"mainR",{0.37, -1.2, 0.42}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{-0.37, -1.2, 0.42}}, {"frontR",{0.38,2.3,-0.52}}, {"frontL",{-0.38,2.3,-0.52}}, {"ziviS",{-0.55, -0.1, 0.42}} }; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" }, "" }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" }, "" }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" }, "" }, { "Police Black", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" }, "", 0 } }; }; class C_Van_01_transport_F { vItemSpace = 100; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 400000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" }, "" }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" }, "" } }; }; class C_Van_01_box_F { vItemSpace = 150; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 600000; lights[]= { {"mainR",{0.67, 0.2, 1.55}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{-0.75, 0.2, 1.55}} }; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" }, "" }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" }, "", 2 }, { "White", "med", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" }, "", 2 } }; }; class B_MRAP_01_F { vItemSpace = 65; conditions = ""; price = 30000; lights[]= { {"mainR",{0.37, -1.9, 0.7}}, {"mainL",{-0.37, -1.9, 0.7}} }; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "", 2 } }; }; class B_Heli_Light_01_stripped_F { vItemSpace = 90; conditions = ""; price = 18000000; textures[] = { { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" }, "" } }; }; class B_Heli_Light_01_F { vItemSpace = 90; conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}"; price = 1800000; textures[] = { { "Police", "cop", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa" }, "" }, { "Sheriff", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa" }, "" }, { "Civ Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa" }, "" }, { "Civ Red", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa" }, "" }, { "Blueline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa" }, "" }, { "Elliptical", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa" }, "" }, { "Furious", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa" }, "" }, { "Jeans Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa" }, "" }, { "Speedy Redline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa" }, "" }, { "Sunset", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa" }, "" }, { "Vrana", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa" }, "" }, { "Waves Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" }, "" }, { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" }, "" }, { "Digi Green", "reb", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa" }, "" }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" }, "" } }; }; class C_Heli_Light_01_civil_F : B_Heli_Light_01_F { vItemSpace = 75; price = 1450000; }; class O_Heli_Light_02_unarmed_F { vItemSpace = 210; conditions = "license_civ_pilot || {license_med_mAir} || {(license_cop_cAir)}"; price = 5500000; textures[] = { { "Black", "cop", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa" }, "" }, { "White / Blue", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa" }, "" }, { "Digi Green", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa" }, "" }, { "Desert Digi", "reb", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa" }, "" }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" }, "" } }; }; class B_SDV_01_F { vItemSpace = 50; conditions = "license_civ_boat || {license_cop_cg}"; price = 150000; textures[] = {}; }; class C_Van_01_fuel_F { vItemSpace = 20; vFuelSpace = 19500; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 120000; textures[] = { { "White", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa" }, "" }, { "Red", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa" }, "" } }; }; class I_Truck_02_fuel_F { vItemSpace = 40; vFuelSpace = 42000; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 200000; textures[] = { { "White", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa" }, "" } }; }; class B_Truck_01_fuel_F { vItemSpace = 50; vFuelSpace = 50000; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 250000; textures[] = {}; }; class O_Truck_03_fuel_F { vItemSpace = 50; vFuelSpace = 585000; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 350000; textures[] = {}; }; class B_G_Boat_Transport_02_F { vItemSpace = 100; conditions = "license_cop_cg"; price = 25000; textures[] = {}; }; class B_Heli_Transport_03_unarmed_F { vItemSpace = 100; vFuelSpace = 500000; conditions = "license_cop_bfe"; price = 55000; textures[] = {}; }; class B_T_VTOL_01_vehicle_F { vItemSpace = 1000; vFuelSpace = 500000; conditions = "license_cop_bfe"; price = 70000; textures[] = {}; }; class I_Heli_light_03_unarmed_F { vItemSpace = 70; vFuelSpace = 70000; conditions = "license_cop_cAir"; price = 50000; textures[] = {}; }; class O_T_Truck_03_covered_ghex_F { vItemSpace = 2000; vFuelSpace = 70000; conditions = "license_med_medab"; price = 50000; lights[]= { {"mainR",{1,3.1,-0.4}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{-1,3.1,-0.4}}, {"rearR",{-1,-5.1,-0.5}}, {"rearL",{1,-5.1,-0.5}} }; textures[] = { { "", "", { "" }, "", 2 } }; }; class O_Heli_Transport_04_F { vItemSpace = 20; vFuelSpace = 70000; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 25000000; textures[] = {}; }; class O_Heli_Transport_04_bench_F { vItemSpace = 40; vFuelSpace = 70000; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 9000000; textures[] = {}; }; class I_MRAP_03_F { vItemSpace = 65; conditions = ""; price = 35000; lights[]= { {"mainR",{0.37, -1.2, 0.42}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{-0.37, -1.2, 0.42}} }; textures[] = { { "Polizei", "cop", { "\A3\Soft_F_Beta\MRAP_03\Data\MRAP_03_ext_CO.paa" }, "", 2 } }; }; class B_GEN_Van_02_transport_F { vItemSpace = 90; conditions = "license_cop_bfe"; price = 50000; lights[]= { {"mainR",{-0.5,1.6,1.45}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,1.6,1.45}}, {"rearR",{-0.5, -2.9, 1.45}}, {"rearL",{0.5, -2.9, 1.45}} }; textures[] = { { "Polizei", "cop", { "\A3\Soft_F_Orange\Van_02\Data\van_body_gen_CO.paa" }, "", 2 ,3 } }; }; class B_GEN_Van_02_vehicle_F { vItemSpace = 90; conditions = ""; price = 50000; lights[]= { {"mainR",{-0.5,1.6,1.45}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,1.6,1.45}}, {"rearR",{-0.5, -2.9, 1.45}}, {"rearL",{0.5, -2.9, 1.45}} }; textures[] = { { "Polizei", "cop", { "\A3\Soft_F_Orange\Van_02\Data\van_body_gen_CO.paa" }, "", 2 ,3 } }; }; class I_G_Van_02_transport_F { vItemSpace = 100; conditions = ""; price = 50000; lights[]= { {"mainR",{-0.5,1.6,1.45}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,1.6,1.45}}, {"rearR",{-0.5, -2.9, 1.45}}, {"rearL",{0.5, -2.9, 1.45}} }; textures[] = { { "Medic", "med", { "\A3\Soft_F_Orange\Van_02\Data\van_body_FIA_02_CO.paa" }, "", 2 ,3 } }; }; class I_G_Van_02_vehicle_F { vItemSpace = 100; conditions = ""; price = 50000; lights[]= { {"mainR",{-0.5,1.6,1.45}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,1.6,1.45}}, {"rearR",{-0.5, -2.9, 1.45}}, {"rearL",{0.5, -2.9, 1.45}} }; textures[] = { { "Medic", "med", { "\A3\Soft_F_Orange\Van_02\Data\van_body_FIA_03_CO.pa" }, "", 2 ,3 } }; }; class C_Van_02_medevac_F { vItemSpace = 100; conditions = ""; price = 50000; lights[]= { {"mainR",{-0.5,1.6,1.45}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,1.6,1.45}}, {"rearR",{-0.5, -2.9, 1.45}}, {"rearL",{0.5, -2.9, 1.45}} }; textures[] = { { "Medic", "med", { "\A3\Soft_F_Orange\Van_02\Data\van_body_IdapAmbulance_CO.pa" }, "", 2 ,3 } }; }; class C_Van_02_vehicle_F { vItemSpace = 120; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 400000; textures[] = {}; }; class C_Van_02_transport_F { vItemSpace = 0; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 400000; textures[] = {}; }; class B_CTRG_LSV_01_light_F { vItemSpace = 45; conditions = "license_cop_bfe"; price = 40000; lights[]= { {"mainR",{-0.5,2.1,-0.6}}, //Hier haben wir sämtliche Positionen definiert {"mainL",{0.5,2.1,-0.6]}} }; textures[] = { { "Polizei", "cop", { "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa" }, "", 2 } }; }; class B_Truck_01_ammo_F { vItemSpace = 180; conditions = ""; price = 1500000; textures[] = {}; }; class O_Heli_Transport_04_medevac_black_F { vItemSpace = 650; vFuelSpace = 70000; conditions = ""; price = 1500; textures[] = {}; }; class O_Heli_Transport_04_black_F { vItemSpace = 650; vFuelSpace = 70000; conditions = ""; price = 15000; textures[] = {}; }; class O_Heli_Transport_04_box_F { vItemSpace = 650; vFuelSpace = 70000; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 15000000; textures[] = {}; }; class O_Heli_Transport_04_covered_F { vItemSpace = 400; vFuelSpace = 1000000; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 10000000; textures[] = {}; }; };