_action = ["enter", "Als Fahrer einsteigen", "", {player action ['moveToDriver', (vehicle player)]}, {((locked _target) < 2))}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; ["Air", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; ["Ship", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;