/* Name: TFAR_fnc_isSpeaking Author(s): L-H Description: Check whether a unit is speaking Parameters: OBJECT - Unit Returns: BOOLEAN - If the unit is speaking Example: if (player call TFAR_fnc_isSpeaking) then { hint "You are speaking"; }; */ (("task_force_radio_pipe" callExtension format ["IS_SPEAKING %1", getPlayerUID _this]) == "SPEAKING")