/* File: fn_setupEVH.sqf Author: Bryan "Tonic" Boardwine Description: Master eventhandler file */ player addEventHandler ["Killed", {_this call life_fnc_onPlayerKilled}]; player addEventHandler ["HandleDamage", {_this call life_fnc_handleDamage}]; player addEventHandler ["Respawn", {_this call life_fnc_onPlayerRespawn}]; player addEventHandler ["Take", {_this call life_fnc_onTakeItem}]; player addEventHandler ["Fired", {_this call life_fnc_onFired}]; player addEventHandler ["InventoryClosed", {_this call life_fnc_inventoryClosed}]; player addEventHandler ["InventoryOpened", {_this call life_fnc_inventoryOpened}]; player addEventHandler ["HandleRating", {0}]; addMissionEventHandler ["Map", {_this call life_fnc_checkMap}];