/* Auhtor: Natic | Technic-Zone.de Date: 06.04.2019 Nobody is allowed to use or edit this Script without my Permissions */ private ["_side","_alarm","_pos","_marker"]; //create Alarm _alarm = this select 1; _pos = call BIS_fnc_randomPos; _marker = createMarkerLocal [format["BMZ_marker"]]; _marker setMarkerColorLocal "ColorRed"; _marker setMarkerTypeLocal "mil_warning"; _marker setMarkerTextLocal format["!!! BMZ EINGELAUFEN !!!"]; //1 = _marker spawn {sleep 500; deleteMarkerLocal _this;}; //abgeschaltet, da man die BMZ via Dialog - Btn ausschaltet call life_fnc_BMZ_msg; sleep 5; //Nachrichtensystem im script direkt eingebaut aufgrund von Faulheit ["BMZ Notruf", format["BMZ-EINSATZMELDUNG

%3

ACHTUNG: Eine BMZ ist eingelaufen
"], false, "fast"] remoteExecCall ["natic_msgsystem", independent]; "alarm" remoteExec["playsound", independent]; [player]remoteExec["natic_BMZ_fire",independent]; sleep 10; //create no fire _markers = ["BMZ_marker"]; _ranges = []; { _ranges set [count _ranges, (player distance getMarkerPos _x)]; } forEach _markers; if (player distance _markers < 50) then { private ["_marker"]; ["BMZ INFO", format["BMZ-FEHLALARM

%3

Es war ein Fehlalarm!
"], false, "fast"] remoteExecCall ["natic_msgsystem", independent]; [player]remoteExec["natic_BMZ_fire",independent]; } else {};