/* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case west: { life_actions = life_actions + [player addAction["EMP Operator Konsole öffnen",life_fnc_openEmpMenu,[],8,false,false,"",'[_this] call life_fnc_isEmpOperator']]; }; case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable["robbed",FALSE]) ']]; }; };