/*
	File: fn_clothing_Medic.sqf
	Author: Bryan "Tonic" Boardwine
	
	Description:
	Master configuration file for Reb shop.
*/
private["_filter"];
_filter = [_this,0,0,[0]] call BIS_fnc_param;
//Classname, Custom Display name (use nil for Cfg->DisplayName, price

//Shop Title Name
ctrlSetText[3103,"Medic"];

switch (_filter) do
{
	//Uniforms
	case 0:
	{
		[
			["U_Rangemaster",nil,5550],
			["U_I_CombatUniform",nil,5550],
			["U_I_CombatUniform_tshirt",nil,5000],
			["U_I_CombatUniform_shortsleeve",nil,5000],
			["U_I_pilotCoveralls",nil,5000],
			["U_I_HeliPilotCoveralls",nil,5000],
			["U_I_GhillieSuit",nil,5000],
			["U_I_OfficerUniform",nil,5000],			
			["U_I_Wetsuit",nil,5000]
		];
	};
	
	//Hats
	case 1:
	{
		[			
			["H_ShemagOpen_tan",nil,850],	
			["H_CrewHelmetHeli_I",nil,150]			
		];
	};
	
	//Glasses
	case 2:
	{
		[
			["G_Shades_Black",nil,25],
			["G_Shades_Blue",nil,20],
			["G_Sport_Blackred",nil,20],
			["G_Sport_Checkered",nil,20],
			["G_Sport_Blackyellow",nil,20],
			["G_Sport_BlackWhite",nil,20],
			["G_Squares",nil,10],
			["G_Lowprofile",nil,30],
			["G_Combat",nil,55],
			["G_Lowprofile",nil,30],
			["G_Combat",nil,55],
			["G_Goggles_VR",nil,2555],
			["G_Balaclava_blk","Balaclava black",120],
			["G_Balaclava_lowprofile","Balaclava",120],
			["G_Balaclava_combat","Balaclava combat",120]
		];
	};
	
	//Vest
	case 3:
	{
		[
			["V_TacVest_khk",nil,2500],		
			["V_PlateCarrierH_CTRG",nil,150]
		];
	};
	
	//Backpacks
	case 4:
	{
		[
			["B_AssaultPack_cbr",nil,2500],
			["B_Kitbag_mcamo",nil,4500],
			["B_TacticalPack_oli",nil,3500],
			["B_FieldPack_ocamo",nil,3000],
			["B_Bergen_sgg",nil,4500],
			["B_Kitbag_cbr",nil,4500],
			["B_Carryall_oli",nil,5000],
			["B_Carryall_khk",nil,5000],
			["B_Parachute",nil,5000]
		];
	};
};