author = "Tonic";
onLoadName = "iHaze.co.uk";
onLoadMission = "A RPG game mode developed by Tonic edited by RIB";
LoadScreen  = "textures\INT.jpg";
joinUnassigned = 1;
respawn = BASE;
respawndelay = 5;
disabledAI = 1;
disableChannels[]={0,1,2};
enableDebugConsole = 1;
respawnDialog = 0;

class Header
{
	gameType = RPG;
	minPlayers = 1;
	maxPlayers = 75;
};

wreckLimit = 3;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 320;
corpseLimit = 150;
corpseRemovalMinTime = 999;
corpseRemovalMaxTime = 9999;

#include "dialog\MasterHandler.h"
#include "infiSTAR_AdminMenu.hpp"

class RscTitles
{
	#include "dialog\ui.hpp"
	#include "dialog\progress.hpp"
	#include "dialog\hud_nameTags.h"
	#include "infiSTAR_AdminMenu.hpp"
};

class CfgFunctions
{
	#include "Functions.h"
	#include "maverick\maverick_functions_master.cpp"
};

class CfgSounds
{
	sounds[] = {};
	class SirenLong
	{
		name = "SirenLong";
		sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class car_lock
	{
		name = "car_lock";
		sound[] = {"sounds\car_lock.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class unlock
	{
		name = "unlock";
		sound[] = {"sounds\unlock.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class mceys
	{
		name = "mceys";
		sound[] = {"\sounds\mceys.ogg", 1, 1};
		titles[] = {};
	};
	
	class purchase
	{
		name = "purchase";
		sound[] = {"sounds\purchase.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class growl
	{
		name = "growl";
		sound[] = {"sounds\growl.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class bombarm
	{
		name = "bombarm";
		sound[] = {"\sounds\bombarm.ogg", 1.0, 1};
		titles[] = {};
	}; 
		
	class nos
	{
		name = "nos";
		sound[] = {"\sounds\nos.ogg", 1, 1};
		titles[] = {};
	};
	
	class turbo
	{
		name = "turbo";
		sound[] = {"\sounds\turbo.ogg", 1, 1};
		titles[] = {};
	};
	
	class eating
	{
		name = "eating";
		sound[] = {"\sounds\eating.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class tazersound
	{
		name = "Tazersound";
		sound[] = {"\sounds\tazer.ogg", 0.25, 1};
		titles[] = {};
	};
	
	class flashbang
	{
		name = "flashbang";
		sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
		titles[] = {};
	};
	
	class hoe
	{
		name = "hoe";
		sound[] = {"sounds\hoe.ogg", 1, 1};
		titles[] = {};
		
	};
	
	class handcuffs
	{
		name = "handcuffs";
		sound[] = {"sounds\handcuffs.ogg", 1, 1};
		titles[] = {};
		
	};
};

class CfgDebriefing
{
	class NotWhitelisted
	{
		title = "Mission Failed";
		subtitle = "You are not white-listed to use this slot";
		description = "You are not allowed to use this slot because you do not have the appropriate permissions, try another slot.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
	
	class Blacklisted
	{
		title = "Mission Failed";
		subtitle = "You are blacklisted from cops";
		description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
	
	class SpyGlass
	{
		title = "The SpyGlass sees you";
		subTitle = "You were detected by the SpyGlass";
		description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
};

class CfgNotifications
{
	class MedicalRequestEmerg
	{
		title = "EMS Requested";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 5;
		priority = 7;
	};
	
	class DeliveryAssigned
	{
		title = "Delivery Job Accepted";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 10;
		priority = 7;
	};
	
	class DeliveryFailed
	{
		title = "Delivery Job Failed";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
		description = "%1";
		duration = 7;
		priority = 7;
	};
	
	class DeliverySucceeded
	{
		title = "Delivery Job Completed";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
		description = "%1";
		duration = 6;
		priority = 6;
	};
	
	class TextMessage
	{
		title = "Received A Text Message";
		iconPicture = "icons\messagenew.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class PoliceDispatch
	{
		title = "911 Dispatch Center";
		iconPicture = "icons\messagepolice.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class AdminDispatch
	{
		title = "Admin Dispatch Center";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class AdminMessage
	{
		title = "Admin Message";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 5;
	};
};

#include "maverick\maverick_master.cpp"
