#include <macro.h>
/*
	File: fn_initCop.sqf
	Author: Bryan "Tonic" Boardwine
	
	Description:
	Cop Initialization file.
*/
private["_end"];
player addRating 9999999;
waitUntil {!(isNull (findDisplay 46))};
_end = false;
if(life_blacklisted) exitWith
{
	["Blacklisted",false,true] call BIS_fnc_endMission;
	sleep 30;
};

[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.

[] spawn //basic cop
{
while {true} do
{
waitUntil {uniform player == "U_Rangemaster"};
player setObjectTextureGlobal [0,"textures\Cadet.jpg"];
waitUntil {uniform player != "U_Rangemaster"};
};
};

[] spawn //basic cop
{
while {true} do
{
waitUntil {uniform player == "U_Competitor"};
player setObjectTextureGlobal [0,"textures\Uniform.jpg"];
waitUntil {uniform player != "U_Competitor"};
};
};